using Game.Component;
using UnityEngine;

namespace Game.Main.Model
{
	public class TouchEventData
	{
		public BaseItem selectItem;

		public int fingerId;

		public bool isClickUI;

		public bool inSBArea;

		public bool isClickSBBtn;

		public bool canClrCameraMove;

		public Vector2 curPos;

		public Vector2 lastTouchPos;

		public TouchEventData(int fingerId)
		{
			this.fingerId = fingerId;
		}

		public void Init(bool isClickUI)
		{
			selectItem = null;
			this.isClickUI = isClickUI;
			inSBArea = false;
			isClickSBBtn = false;
			canClrCameraMove = false;
		}
	}
}
